Potions (A):
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Ability-Point Regeneration:
This potion works in the same manner as the currently installed "Spell-Point Regeneration Potion". The imbiber will regenerate ability-points per turn at an accelerated rate.
Author's note:
Due to a number of feedback letters, I will be switching over the way abilities work and regenerate (it will be similar to spell-casters).
Notes:
Durations for abilities will have a longer duration, but ability-points will not regenerate per turn (instead, ability-points will regenerate per hour, just as a caster's does).
Give me time to switch this over, everyone. Thank you for the feedback. I hope this decreases the calculation time during game-play.
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Antidote:
Cleanses the body of poison.
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Augmentation:
+1 to +30 Augmentation-Points
Note:
Augmentation still needs to be installed in the system, and on every charcter sheet.
Augmentations are things which a player purchases every 5 levels advanced.
They are nothing new in the system, just extras for the character to build his or her character with.
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Adhesion
Causes strong adhesion to whatever touches it. One chance to break free. Strength =% chance. Strength vs. turns to be stuck. Make a chart.
Animation
Make something out of clay stone steel wood, etc. Pour potion on it. I twill animate and serve creator until 3-11 yrs have passed, or until destroyed.
Anti-Magic
Antipathy
Those imbiber encounters are hostile to.
Apathy
Those imbiber encounters remain apathetic to imbiber.
Astral Projection
Spirit leaves body to travel within the plane it was used. Can still use abilities and spells that are not offensive. Can use helpful spells, like plane travel, dimension travel, transport, etc.
Attribute
Will endow one permanent “Other Significant Feature” for the imbiber. If the O.S.F. given is already present within the imbiber, her or she will lose it.
Augmentation
10-100% longevity (as oracle necklace).
01-05 Abyss Portal
06-15 Acid-Spit
16-20 Aging: %Roll Aging time frame:
01-10 1 Yr.
11-20 2 Yrs.
21-30 3 Yrs.
31-39 4 Yrs.
40-47 5 Yrs.
48-56 6 Yrs.
57-62 7 Yrs.
63-67 8 Yrs.
68-71 9 Yrs.
72-74 10 Yrs.
75-76 12 Yrs.
77-78 15 Yrs.
79-80 19 Yrs.
81 24 Yrs.
82 30 Yrs.
83 37 Yrs.
84 45 Yrs.
85 54 Yrs.
86 64 Yrs.
87 75 Yrs.
88 87 Yrs.
89 100 Yrs.
90 200 Yrs.
91 300 Yrs.
92 400 Yrs.
93 500 Yrs.
94 600 Yrs.
95 700 Yrs.
96 800 Yrs.
97 900 Yrs.
98 1,000 Yrs.
99 2,000 Yrs.
00 3,000 Yrs.
21-25: Align: %Roll: Align Types:
01-10: Chaotic (pure)
11-20: Chaotic-Evil
21-30: Chaotic-Good
31-61: Evil
62-90: Good
91-95: Holy
96-00: UnHoly
26-30 Anti-Characteristic %Roll / Characteristic types:
01-10 Appearance
11-20 Constitution
21-30 Coordination
Brings characteristic to 5. 31-40 Dexterity
41-50 Hearing
51-60 Intelligence
61-70 Speech
71-80 Strength
81-90 Vision
91-100 Wisdom
31-35 Anti-Magic
36-45 Anti-Presence (reveals thieves in hiding)
46-70 Armor Heal
71-85 Armor-Skin %Roll / Type
01-18 (-1)
19-28 (-2)
29-36 (-3)
37-42 (-4)
43-47 (-5)
48-52 (-6)
53-57 (-7)
58-62 (-8)
63-66 (-9)
67-70 (-10)
71-74 (-11)
75-78 (-12)
79-81 (-13)
82-85 (-14)
86-88 (-15)
89-91 (-16)
92-94 (-17)
95-96 (-18)
97-98 (-19)
99-100 (-20)
86-90 Astral Projection
91-100 Awareness